Dynamic Discs Enforcer Flight Chart
The Dynamic Discs Enforcer posts flight numbers of 12 | 4 | 0.5 | 4 and is a very overstable distance driver built for wind, torque, and power. It excels at force-over flex shots, reliable hyzers, and forehands that must finish hard. Advanced players lean on it as a wind fighter; developing players use it when they need a predictable fade and skip.
Enforcer Flight Path for Beginners
Newer throwers will see the Enforcer fly short and strongly overstable. Expect a quick push forward followed by a heavy fade. It’s best used as a utility disc (spikes, skips, headwind approaches) until arm speed improves.
Flight Chart for Intermediate Players
At intermediate power, the Enforcer becomes a dependable line-shaper in wind. Throw it flat for a straight push that finishes hard, or put it on anhyzer for controlled flex shots. Great when a Trespass or similar neutral driver starts turning too much.
Flight Numbers for Advanced & Pro Players
High-power throwers unlock the Enforcer’s late, authoritative fade and wind resistance. It handles aggressive torque on both backhand and forehand, holds a committed flex line, and still finishes with bite—ideal for placement golf in stiff headwinds.
Flight Path for Forehand Throws
Forehand specialists value the Enforcer’s torque resistance. The wide, overstable rim resists roll-over on flat releases, flies straight with minimal turn, then dumps hard at the end—perfect for skip finishes and forced angles.
Use our interactive Flight Chart to preview how the Enforcer’s flight path changes with your arm speed and release angles—backhand or forehand, right- or left-handed.
Dynamic Discs Enforcer
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Try the Dynamic Discs Enforcer
If you need a trustworthy wind driver with a firm finish, the Enforcer fills that role. It’s a staple for power hyzers, flex lines, and forehand tee shots that must fade.
Puttheads Notes
Data points across reviews reinforce the Enforcer as a wind-reliable, very overstable counterpart to neutral distance drivers.
- Flight Numbers: 12 | 4 | 0.5 | 4
- Role: Headwind distance, spike hyzers, controlled flex shots, forehand power lines
- Stability: Very overstable; resists turn, finishes hard
- Power match: Shines for advanced arms; utility OS for developing players
- Plastics commonly seen: Lucid/Lucid Ice (premium), Fuzion (premium), Lucid Air (lighter runs), special runs like Orbit/Lucid-X vary by availability